AI Insights · Timothy · October 2022
Top 5 High Fantasy Games Performance in South America, Q3 2022
Explore the performance of the top 5 high fantasy games on a unified platform in South America during Q3 2022, with insights on weekly downloads, revenue, and active users.
The third quarter of 2022 saw notable performances from the top 5 high fantasy games on a unified platform in South America. Here's a detailed look at their weekly downloads, revenue, and active user trends.
Coin Master from Moon Active exhibited a strong performance in both revenue and active users. Weekly revenue peaked at approximately $519K in early September, with a notable increase in the first week of August to around $518K. Weekly downloads showed a slight decline from 176K in late June to 119K by the end of September. Active users remained relatively stable, peaking at 1.33M in early September before ending the quarter at around 1.19M.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. saw significant revenue spikes, particularly in mid-July with revenue reaching approximately $243K. Weekly downloads remained consistent, ranging from 66K to 78K throughout the quarter, with a noticeable peak of 146K in the final week of September. Active users also showed a steady increase, starting at 586K in late June and peaking at around 865K by the end of September.
Lords Mobile: Kingdom Wars by IGG.COM experienced a steady rise in weekly revenue, peaking at around $192K in the last week of September. Downloads saw a significant upward trend, starting at 84K in late June and reaching 296K by the end of September. Active users followed a similar upward trajectory, beginning at 602K in late June and peaking at 732K by the end of the quarter.
League of Legends: Wild Rift from Riot Games had a notable increase in weekly revenue, peaking at approximately $227K in mid-July. Weekly downloads were relatively stable, ranging from 49K to 61K, with a slight peak in the final week of September at 58K. Active users showed a steady increase, starting at 821K in late June and reaching 975K by the end of September.
Diablo Immortal by Blizzard Entertainment, Inc. saw fluctuating weekly revenue, peaking at about $201K in early July. Downloads experienced a sharp decline, from 86K in late June to around 13K by the end of September. Active users also saw a downward trend, starting at 475K in late June and decreasing to around 222K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed information and further insights can be found.